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This has been a goal of mine since the start. Finding ways to get the viewer to have a clear understanding of your intent and to feel the story you are trying to tell is what gets me excited about art in really any medium.

I have been in lead positions involving lighting and environment art since early in my career. I know what it takes to bring a team together to achieve a goal. I am exceedingly passionate about art, and I make it my goal for this passion to spread on the teams I join. Leading a team of passionate people toward a creative endeavor is a challenge for sure. One that I love. It's about finding the best ways to use your team, and not getting in their way. Providing clear timely feedback, and keeping an eye on how the day to day challenges may affect the big picture is a must for any team who wants to finish on time and achieve high quality results. 

In 2004, I graduated from Ringling College of Art and Design with a BFA in computer animation. Since then, I have been a game artist for Electronic Arts in a variety of positions culminating  in my current position as Environment Art Director. I have worked on 11 shipped titles that include Madden, NCAA, Star Wars the Old Republic, Dragon Age Inquisition and Mass Effect Andromeda. I am currently moving onto a unannounced new project at Bioware. 

For more info, check out my LinkedIn profile.