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Dragon Age Inquisition : The Descent

I worked closely with Creative Director to make sure level layouts and mood hit his vision. I also created concepts for environment assets as well as some initial mood pieces to ensure artists and I were on the same page about what direction things should take. Leading a team of 6 environment artists, I built the schedule for the team breaking work down into small chunks, making sure we stayed on track and hit all deadlines. In addition, I did all high-level lighting and Post FX, created several new shaders to help push the aesthetic, and helped out with world building and performance optimizations throughout level.

Role: Environment Art Director